AI Insights · Timothy · April 2025
Top Slime Games on iOS in France Q1 2025
Discover the performance trends of the top slime games on iOS in France during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the iOS platform in France saw varied performance among the top slime games. The data, provided by Sensor Tower, highlights trends in downloads, revenue, and active user engagement.
Super Big Slime: Black Hole 3D from Supercent, Inc. experienced a significant decline in weekly downloads, starting at 2.2K and dropping to just over 500 by the end of March. However, the game's revenue saw a late surge, reaching $67 in the final week of the quarter. Active users also decreased, from over 6.3K to approximately 3K.
PlaySlime: Slime Simulator Game maintained steady weekly revenue, consistently around $800 to $900. Downloads fluctuated, peaking at 2K at the start, but later stabilizing around 700 to 800. Active users remained relatively stable, hovering between 13K and 14K.
Super Slime Simulator by Dramaton LTD showed minor revenue activity early in February, peaking at $10. Downloads remained modest, ranging from 360 to 687 weekly, while active users experienced slight fluctuations, ending the quarter at 897.
Bruno - My Talking Slime Pet, also from Dramaton LTD, saw a sharp decline in downloads from 476 to 256 over the quarter, with revenue ceasing after January. Active users decreased from 13.3K to 10.5K.
Lastly, Slime Simulator: Stress Relief showed a strong initial download of 821 in its launch week but quickly dropped to 27 by the end of March.
For further insights into these apps and more, visit Sensor Tower.